National Repository of Grey Literature 16 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
The recorder ensemble ´´Třeboňští pištci´´
DOLEŽALOVÁ, Lenka
The topic of this bachelor's thesis is Třeboňští pištci. Originally a children's recorder art ensemble which was founded in 1974 and is still performing. The thesis deals with the history and development of the art ensemble, the personalities who influenced it the most and it´s also about the ensemble instrumental composition. The thesis deals with the ensemble's concert and recording activities as well. Attached are photocopies of the ensemble members and their interviews.
Gender Stereotypes in Play and Toy Selection
Kubrová, Barbora ; Pelcová, Naděžda (advisor) ; Hyánková, Tereza (referee)
This bachelor's thesis deals with a timeless topic of gender stereotypes in playing and toy selection. The theoretical part clarifies concepts such as: gender, sex, masculinity and feminity and in this context it looks at gender identity, its development in a personality and gender roles, which are associated with it. In the next part it takes interest in concepts such as game and toy and it divides game into several categories, in addition it takes a closer look at these concepts not only from the view of philosophy, but also from the view of developmental psychology which allows the reader a better insight into the matter. After clarifying these basic concepts, the work continues to gender preference for different types of toys and how this phenomenon relates to upbringing and society. The aim of this work is to find out, whether these gender stereotypes are still present in play nowadays and therefore the work asks this question in the empirical part and it examines this matter in a research through watching children during a spontaneous play. KEYWORDS Gender, gender stereotypes, gender identity, gender role, playing, game, upbringing, society
Video game playing as a risk factor in adolescence?
Lysý, Jan ; Nekola, Martin (advisor) ; Vondráčková, Petra (referee)
Diploma thesis "Video game playing as a risk factor in adolescence?" deals with actuality of risks for children and youth linked to video games. This topic is currently intensively disscused because of cases of high school shootings. There are concerns that violence in video games is connected to rising of children and youth violence. Another risks refered to video games are addiction and obesity. This diploma thesis deals with these risk too. Goal of this thesis is find out if these risks are real and how great is influence of video games on addiction and obesity. Important topic in this thesis are parents. Parents are important participants who can oversee content of video games played by children and influence amount of time, which children and youth spend by playing of video games.
Outdoor education on primary school
Zmátlo, Daniel ; Jančaříková, Kateřina (advisor) ; Skýbová, Jana (referee)
This diploma thesis searches opportunities for foundations and inovations of schoolyards, which improve their education potencial. It draws on arguments for achieving the goals of primary education at schoolyards. Presented options are kategorized to three groupes by their primary function: to learn, to play, to work. This research deals with current stage of education potencial of schoolyards at chosen ordinary schools in Rakovník, Louny and Kladno districts. It focuses on schoolyards area and main ways of improving the education potencial of schoolyards. The second part of research finds answers on the same questions at schools which their schoolyards for outdoor learning some years actively construct.
Philosophy as Passionate Interest
Strobachová, Ingrid ; Pinc, Zdeněk (advisor) ; Haškovcová, Helena (referee) ; Hogenová, Anna (referee)
The purpose of my dissertation is to analyze and further elaborate upon its main topic: the questions that are of a mutual deep interest to both medicine and philosophy. The dissertation has three parts. In the first part, I will introduce some of the key terms that will be used throughout the text. The second part, central to my work, is concerned with three possibilities that are offered to us - play and playing, dream and dreaming, poetic being - all become the places where comprehending, listening (to both the speech and the silence) and responding materialize. Playing, dreaming, poetic being - each offers our daily reality the beauty of transcending its borders without destroying them; in fact, they become a free spirited, passionate interest that enhances and makes valuable the ordinariness and finiteness of our daily lives. Freedom and Responsibility; I and the Other Person; Illness and Hope - each having its physical aspect and each being considered through the dimensions of seriousness and unseriousness, reason and unreason - will be rethought through playing, dreaming and poetic being, providing new insights of an engaged, passionate practice of philosophy and medicine. The third part, concerned with application on the two areas - I, the Child, and the Parenthood; and the Therapist and...
Media image of gamers in czech mainstream and gaming media: during 2016 - 2018
Němečková, Petra ; Halada, Jan (advisor) ; Křeček, Jan (referee)
The thesis deals with the image of gamers in Czech media, specifically in the most read daily newspapers. Videogames are still a rather marginal topic within the Czech society, gamers are perceived as weird and socially isolated individuals, and in the worst case they are described as addicted and aggressive. Predictions for the future say that digital games will become a regular part of our lives, but before this happens, I set myself the goal to find out how contemporary Czech media depict people who like to play videogames. This task is important because, whether we want it or not, media represents a reflection of our society and it is also an element that can influence public opinion to some extent. However, if there is a goal to educate public sphere or change the perception of the gaming community, it is necessary to find out what is the current situation among the Czech society. In the theoretical part I deal with the environment in which the media texts are created and their impact on the recipients of the given content. At the same time, I also explain to the reader how gamers really look like. The practical part examines the seven most widely read Czech newspapers Aha!, Blesk, E15, Hospodářské noviny, Lidové noviny, Mladá fronta DNES and Právo. These are the best newspapers when it comes...
Outdoor education on primary school
Zmátlo, Daniel ; Jančaříková, Kateřina (advisor) ; Skýbová, Jana (referee)
This diploma thesis searches opportunities for foundations and inovations of schoolyards, which improve their education potencial. It draws on arguments for achieving the goals of primary education at schoolyards. Presented options are kategorized to three groupes by their primary function: to learn, to play, to work. This research deals with current stage of education potencial of schoolyards at chosen ordinary schools in Rakovník, Louny and Kladno districts. It focuses on schoolyards area and main ways of improving the education potencial of schoolyards. The second part of research finds answers on the same questions at schools which their schoolyards for outdoor learning some years actively construct.
Video game playing as a risk factor in adolescence?
Lysý, Jan ; Nekola, Martin (advisor) ; Vondráčková, Petra (referee)
Diploma thesis "Video game playing as a risk factor in adolescence?" deals with actuality of risks for children and youth linked to video games. This topic is currently intensively disscused because of cases of high school shootings. There are concerns that violence in video games is connected to rising of children and youth violence. Another risks refered to video games are addiction and obesity. This diploma thesis deals with these risk too. Goal of this thesis is find out if these risks are real and how great is influence of video games on addiction and obesity. Important topic in this thesis are parents. Parents are important participants who can oversee content of video games played by children and influence amount of time, which children and youth spend by playing of video games.

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